Anywhere on Earth
Build wherever you want on a map provided by OpenStreetMap.
A transit company sim using real map and population data.
It's a transit sandbox game, where you can build anywhere on the globe, using real map data. You can build stations, track, and signals, and then you can decide how the line actually runs, including stops, fares, hours it runs, and more.
The population plays a major part. There are jobs on the map, and there are several factors that affect ridership, like trip time, wait, crowding, transfers, and price.
It's an alpha, so expect bugs or unfinished features. Updates won't wipe your saves, but export a copy to your computer every so often, just in case.








Build wherever you want on a map provided by OpenStreetMap.
Set how long trains will stay at each station, service times, prices, etc.
Trip time, wait, crowding, and prices matter to ridership.
A detailed financial system that shows you detailed info about profit, expenses, rider happiness, etc.
This is the order work happens in, not a schedule. There are no dates, and the later entries will move as the earlier ones land and as player feedback comes in.
Collecting and implementing player feedback.
Adding in buildings and roads in as physical objects for more building realism.
New modes beyond rail, in two phases:
A working private alpha. The core loop — build, plan service, run trains, watch demand and money respond — is all there. Some features are still thin, some things will change, and you might have to migrate a save between versions. The release notes track every build.
A license key to play in your browser, every update during the alpha, and whatever's on the roadmap above. Pay more than the minimum if you want to back the work — it doesn't unlock anything extra, it just helps.
Yep — within 14 days of purchase. Just email the address in the footer. Payments and refunds go through Polar as the merchant of record. Full terms on the refund policy page.
Sure — paste the same key into as many browsers or devices as you like. Each one keeps its own saves though, so a network you build on your laptop won't show up on your phone.
Every visit already loads the latest version — nothing to install or update yourself.
No analytics, no telemetry. Your license key gets checked against the license server and cached in that browser's local storage — that's the only thing sent, and only for that one check. Feedback you submit becomes a private issue with your email attached, so I can follow up. The map pulls tiles from OpenFreeMap. See the privacy policy for the full rundown.
City search runs on your machine and never sends your search text anywhere. The game talks to OpenFreeMap to load map tiles, and that's about it. Diagnostic reports only go out when you ask for one — never automatically.