A transit sim for the whole planet — play it right in your browser

Be a transit architect.

Drop stations, draw track anywhere on a real map, and decide how the trains run. Then watch a living city — real people, real budgets — react to every call you make.

Pay what you want, $15 minimum · one-time · jump in instantly, right in your browser · free updates all through the alpha · currently v0.0.12

What it is

It's a transit sandbox with a real simulation underneath. Pick one of thousands of actual cities — built from real population and activity data — and start laying track. Drop stations and signals, then decide how the line actually runs — where it stops, how often trains show up, what hours it runs, the fare, how many trains you're putting on it.

Every rider has a real home and somewhere real to be, and every trip they weigh your network against walking or driving: how long it takes, how many transfers, how long they'll wait, how packed the train is, what it costs. Ridership, revenue, and your running costs all move with those choices, live.

It's a private alpha, so expect some bugs and the occasional save that needs migrating between versions. Back up any network you actually care about before you update.

Screenshots

A three-line network drawn across central Atlanta on the real street map
Three lines threading the real street map.
The Build panel open over the map, placing stations and track
Placing stations and drawing track.
The Lines and timetables service-control panel
Service control — stopping pattern, hours, frequency, fleet.
The Operations command centre showing an hourly income statement
An hourly income statement, cost by cost.
The population-density overlay shading the city by residents per square kilometre
The population-density overlay.
A close-up of double track running into a station platform
Track and platforms up close.
01

Anywhere on Earth

Thousands of real cities, built on real population data — no invisible walls, no fixed grid. Build wherever you want.

02

Run it like a railway

Set the stopping pattern, how often trains come, the hours, the fare, the fleet.

03

A city that reacts

Riders weigh the trip time, the transfers, the wait, the crowding, and the price on every single ride.

04

Money that matters

An hour-by-hour profit and loss for every line, every cost spelled out, and a plain read on what's actually dragging it down.

Where it's headed

Roadmap

This is the order work happens in, not a schedule. There are no dates, and the later entries will move as the earlier ones land and as player feedback comes in.

01Now

Feedback

Collecting and implementing player feedback.

02Next

Obstacles and realism

Adding in buildings and roads in as physical objects for more building realism.

03Later

New ways to travel

New modes beyond rail, in two phases:

  • Aircraft: airports and aircraft for air travel
  • Watercraft: ferries and terminals for water travel

What you'll need

Questions

What state is it in?

A working private alpha. The core loop — build, plan service, run trains, watch demand and money respond — is all there. Some features are still thin, some things will change, and you might have to migrate a save between versions. The release notes track every build.

What do I get for $15?

A license key to play in your browser, every update during the alpha, and whatever's on the roadmap above. Pay more than $15 if you want to back the work — it doesn't unlock anything extra, it just helps.

Can I get a refund?

Yep — within 14 days of purchase. Just email the address in the footer. Payments and refunds go through Lemon Squeezy as the merchant of record. Full terms on the refund policy page.

Can I play on more than one device?

Sure — paste the same key into as many browsers or devices as you like. Each one keeps its own saves though, so a network you build on your laptop won't show up on your phone.

How do updates work?

Every visit already loads the latest version — nothing to install or update yourself.

What does it do with my data?

No analytics, no telemetry. Your license key gets checked against the license server and cached in that browser's local storage — that's the only thing sent, and only for that one check. Feedback you submit becomes a private issue with your email attached, so I can follow up. The map pulls tiles from OpenFreeMap. See the privacy policy for the full rundown.

Privacy, in plain terms

City search runs on your machine and never sends your search text anywhere. The game talks to OpenFreeMap to load map tiles, and that's about it. Diagnostic reports only go out when you ask for one — never automatically.