A transit sim for the whole planet — play it right in your browser

Be a transit architect.

A transit company sim using real map and population data.

Pay what you want · one-time · jump in instantly, right in your browser · free updates all through the alpha · currently v0.0.12

What it is

It's a transit sandbox game, where you can build anywhere on the globe, using real map data. You can build stations, track, and signals, and then you can decide how the line actually runs, including stops, fares, hours it runs, and more.

The population plays a major part. There are jobs on the map, and there are several factors that affect ridership, like trip time, wait, crowding, transfers, and price.

It's an alpha, so expect bugs or unfinished features. Updates won't wipe your saves, but export a copy to your computer every so often, just in case.

Screenshots

A multi-line network drawn across a real city's street map
A built-out network on the real street map.
A transit network built in a different real-world city, proving the map isn't fixed
Same simulation, any city on Earth.
The Build panel open over the map, placing stations and track
Placing stations and drawing track.
Multiple trains running live along the network, with signals lit at a junction
Trains running live, signals and all.
The Lines and timetables service-control panel
Service control — stopping pattern, hours, frequency, fleet.
The Fleet panel showing rolling stock to buy, repair, and assign across lines
Rolling stock — buy, repair, assign.
The Operations command centre showing an hourly income statement
An hourly income statement, cost by cost.
The population-density heatmap with station catchment-radius circles overlaid, showing exactly who each stop reaches
Population density and station catchment, overlaid.
01

Anywhere on Earth

Build wherever you want on a map provided by OpenStreetMap.

02

Realistic logic

Set how long trains will stay at each station, service times, prices, etc.

03

Dynamic demand

Trip time, wait, crowding, and prices matter to ridership.

04

Detailed financials

A detailed financial system that shows you detailed info about profit, expenses, rider happiness, etc.

Where it's headed

Roadmap

This is the order work happens in, not a schedule. There are no dates, and the later entries will move as the earlier ones land and as player feedback comes in.

01Now

Feedback

Collecting and implementing player feedback.

02Next

Obstacles and realism

Adding in buildings and roads in as physical objects for more building realism.

03Later

New ways to travel

New modes beyond rail, in two phases:

  • Aircraft: airports and aircraft for air travel
  • Watercraft: ferries and terminals for water travel

What you'll need

Questions

What state is it in?

Currently, it's an alpha. The main gameplay loop, which includes building, line editing, and financials, is already in. Some features aren't fully developed or even in the game yet. You can see all of the latest changes in the release notes.

What do I get?

A license key to play the game, and every update that's coming next. You can pay more than the minimum if you want to support the work even more, but it doesn't unlock anything extra, though it is appreciated.

Can I get a refund?

Yes, within 14 days of the purchase. Just email andersonstudios.dev@gmail.com. Full terms are on the refund policy page, and I'd like to know the specific reason if possible, just so I can keep improving the game.

Can I play on more than one device?

Yes, you can put the same key into any browser or device as much as you want. As a note, saves stay local to the browser, so for example if you put the key into Chrome you won't see the same saves if you put the key into Edge.

How do updates work?

Every time you either refresh the page or open the page the updates automatically load.

What does it do with my data?

The only thing that gets sent is the license key getting checked by the license server every time you open or refresh the game, which is then cached in the browser's local storage. Feedback you send is completely private. The map uses tiles and pulls them from OpenFreeMap. You can see the privacy policy for the full details.