Anywhere on Earth
Build wherever you want on a map provided by OpenStreetMap.
A transit company sim using real map and population data.
It's a transit sandbox game, where you can build anywhere on the globe, using real map data. You can build stations, track, and signals, and then you can decide how the line actually runs, including stops, fares, hours it runs, and more.
The population plays a major part. There are jobs on the map, and there are several factors that affect ridership, like trip time, wait, crowding, transfers, and price.
It's an alpha, so expect bugs or unfinished features. Updates won't wipe your saves, but export a copy to your computer every so often, just in case.








Build wherever you want on a map provided by OpenStreetMap.
Set how long trains will stay at each station, service times, prices, etc.
Trip time, wait, crowding, and prices matter to ridership.
A detailed financial system that shows you detailed info about profit, expenses, rider happiness, etc.
This is the order work happens in, not a schedule. There are no dates, and the later entries will move as the earlier ones land and as player feedback comes in.
Collecting and implementing player feedback.
Adding in buildings and roads in as physical objects for more building realism.
New modes beyond rail, in two phases:
Currently, it's an alpha. The main gameplay loop, which includes building, line editing, and financials, is already in. Some features aren't fully developed or even in the game yet. You can see all of the latest changes in the release notes.
A license key to play the game, and every update that's coming next. You can pay more than the minimum if you want to support the work even more, but it doesn't unlock anything extra, though it is appreciated.
Yes, within 14 days of the purchase. Just email andersonstudios.dev@gmail.com. Full terms are on the refund policy page, and I'd like to know the specific reason if possible, just so I can keep improving the game.
Yes, you can put the same key into any browser or device as much as you want. As a note, saves stay local to the browser, so for example if you put the key into Chrome you won't see the same saves if you put the key into Edge.
Every time you either refresh the page or open the page the updates automatically load.
The only thing that gets sent is the license key getting checked by the license server every time you open or refresh the game, which is then cached in the browser's local storage. Feedback you send is completely private. The map uses tiles and pulls them from OpenFreeMap. You can see the privacy policy for the full details.